I wasn't actually around for this game and its creation. This is I think a great example of Barrey putting forth a solid effort. In my opinion he's gotten better since we first started working together, and I'm curious to see how he'll do in the future..!
(This post is an amalgamation of all the posts related to the game Omega Defender Karen, also known as ODK.)
NOTICE
The game isn't 100% finished. It should be receiving a patch in the coming months.
There are some notable bugs, some content additions, and a few other tweaks needed.
We apologize for the delay and inconvenience.
ヾ(´д`ヾ) ヾ(_ _。)
Additionally, this game does contain both parody and references.
We, in no capacity, claim ownership over afore mentioned parodies or references.
Quick Summary
Play as the titular Karen as she weaponizes the Ω Defender Class Turret she has commandeered.
Try to hold out as long as you can against unending waves of cloned miscreants.
Features
Lose to an enemy or mow enough down to unlock them in the Gallery!
Complete specific tasks to further unlock outfits and the Gallery!
Upgrade your Ω Turret with resources.
Get a perfect wave to get a monetary bonus~!
Enjoy sprites and CGs made with love and severe crippling depression~!
An implied plot that made Barreytor question if he's a horrible person! (The answer is maybe..!)
This is actually the game that got me started on spriting for Barreytor. Barreytor thought no one was interested in the game, so I posted some fanart of his work to try and encourage him. We got to talking and I wound up lending a small hand. Prior to this I hadn't sprited since I was a kid and got told by some rather rude EA employees that I didn't know what "Spritework" was, and that I was "garbage" at it. Maybe I am garbage, but I'm at least enjoying my garbage..!
Afore mentioned fanart
Now, obviously the fanart was a bit big, and Barreytor didn't want to wait forever while I finalized everything he had slated like that (not to say I couldn't have, but it'd take a lot longer than it did.). So we worked one step at a time through a list of creatures we agreed on.
Before (Barreytor)
After (Peregrine Silas)
It's just a little bit better, and I really tried to stick to the style and resource given, so hopefully everyone is happy with the results..! That having been said, the animations are also longer, more fluid, and there are some variations. I wish I could say the game is as big as I'd like it to be, but I don't think Barreytor can keep up with my imagination and the number of sprites I could spit out for this thing... Hmm... Wonder if Barrey would notice or get mad if I just start sneaking in extra ODK sprites here and there in the blog after he patches the game up once and for all... Hmmmmmmmmmmmmm....
ODK's Alpha Phas
ODK's Alpha Phase
ODK's Beta Phase
ODK's Beta Phase
As you can see, quite a bit changed, especially considering that's just a minor showcase. Don't want to spoil too much of the game, yeah~?
These sprites were made at the insanely low price of... Nothing at all~
When you purchase a copy of this game, you're supporting Barrey, thereby
allowing him to get better equipment, more assets, and so on.
(This post is an amalgamation of all the post related to the game Booty Hunter Shem, also known as BHS.)
NOTICE
This game is considered done, and won't be getting immediately revisited.
This game was made with permission from VSPAR. the original creator of Em, whom Shem is based off of. You can see more of their content on VSPAR's Blogspot.
A basic first person dungeon crawler with RPG gameplay elements and puzzles. Navigate someone's dreamscape with the intent of breaking them out of their mental prison.
The more enemies you down, the less they wear!
Taking damage strips Beta of her clothes.
Extra History
There is more to this project as far as progress is concerned, but Barreytor seems pretty adamant that if it's going to be finished, it needs to be redone. While I'd absolutely love to go into depth on this one, it's obviously something that'll need to wait until we can produce it with confidence that we're making something worth your time.
(This post is an amalgamation of all the posts related to the game... Violet's Escape from the Pleasure Purgatory, also known as VEPP.)
NOTICE
When I asked Barreytor about completing this one, he responded: "would be nice, but I'd probably change so much that it wouldn't be the same game anymore"
Quick Summary
A simple demo of an eye-in-the-sky perspective shooter with some rogue-like elements to it.
Violet was the main character, who could collect and use weaponry to deter or eliminate her opponents.
A simple rogue-like saving system that deletes your save upon loading it.
Cutins and the gameover graphic
7 different weapons
2 different enemies
Extra History
Someday we'll recap on this thing, and we do have some ideas as to what we'd like to do with it, but there's a lot of other things we intend to work on first.
Early Alpha Sample
Version 0.0.2 Alpha Sample with lighting bug on CG