Hey, remember all those cool mechanics of EGA and CGA adventure games? Unfairly difficult puzzles? Lack of knowing what the hell you have to do?
Well, I'm dropping work on Naomi's Nightmare because I was trying to make it as annoying as that or worse even.
So instead of that, I'll work on something more fun to actually play.
There'll be more words about it once I have the first demo out, because given my track record I'm kinda afraid of talking anything about it before having anything playable to show.