And as for what's new? Lots of stuff, including but not limited to improved sprites (thanks to BoredBirdy), CG pictures (that can be saved as fullHD versions), and charging shots.
The list of changes would probably be too long and boring to show (if I had one, which I don't really do), so the only thing I can really say is that, since the last publically available demo I posted, this one has seen many improvements and should be far more fun to play through.
There's still a lot to work through, and probably some balancing issues that might come up in the future. But for now, there you have.
Remember to check my Patreon page if you want to offer some support