I don't have an available demo version to show yet, still things to fix and put in place, but this all wouldn't have been possible if not thanks to BoredBirdy.
I already mentioned him, but he's made a point of fixing and improving the game's sprites, and boy does his work make mine look awful in comparison. On the other hand, this has left me mostly free to work on the engine of the game and the CGs, so it's been advancing quite briskly.
On the matter of content, the amount of enemies will go up from 14 + Boss to 16 + Boss, and there's going to be a good amount of CGs, too. The gallery fits 30 at most, so that's going to be the limit if we make that many.
And to close this post, what a better way than a nice picture?
|Her name is Roxy, and she'll be making appearances in this blog.|